tag:blogger.com,1999:blog-742670200689959410.post3293744109652273801..comments2024-01-11T05:15:45.082-05:00Comments on Gilles Charbonneau: Call for tutorialsGilleshttp://www.blogger.com/profile/05479950600538415989noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-742670200689959410.post-74814269285987997652015-08-16T09:06:49.521-04:002015-08-16T09:06:49.521-04:00Hello Ulrik
Normally I only use masking for these,...Hello Ulrik<br />Normally I only use masking for these, but I suppose that reference layer could make the process more dynamic, I'll look into it.<br />Thanks for the suggestion.Gilleshttps://www.blogger.com/profile/05479950600538415989noreply@blogger.comtag:blogger.com,1999:blog-742670200689959410.post-59197863585708755062015-08-15T14:42:52.442-04:002015-08-15T14:42:52.442-04:00What about, to use references and masking, for mak...What about, to use references and masking, for make shading and highlights?<br />I guess there is a smart way to use references on original "vector" art for that purposeAnonymoushttps://www.blogger.com/profile/00377680641427928939noreply@blogger.comtag:blogger.com,1999:blog-742670200689959410.post-53804206355254249562015-07-13T16:12:43.783-04:002015-07-13T16:12:43.783-04:00Ok, I've seen those examples, thanks for reply...Ok, I've seen those examples, thanks for reply!<br />Anonymoushttps://www.blogger.com/profile/00377680641427928939noreply@blogger.comtag:blogger.com,1999:blog-742670200689959410.post-56018405408551401482015-07-13T08:01:12.576-04:002015-07-13T08:01:12.576-04:00Hello Ulrik
No I did not get your email.
As far ...Hello Ulrik<br /><br />No I did not get your email.<br /><br />As far as head turn goes, I posted a test a while ago.<br /><br />http://gcharb2d.blogspot.ca/2014/10/head-turn-file.html<br /><br />I don't use smartbones for head and body turns really, they look too static for my taste, not dynamic enough, and the rigs are a pain in the butt to make.<br /><br />Here is one way of making a head turn without smartbones.<br /><br />http://gcharb2d.blogspot.ca/2011/07/head-turn-with-dialogues.html<br /><br />Body turns can easily be made with a simple turn around, like the one I posted on YouTube a while back.<br /><br />https://www.youtube.com/watch?v=Culs-A4bSzQ<br /><br />And yes, I would animate target bones first, especially for the legs.Gilleshttps://www.blogger.com/profile/05479950600538415989noreply@blogger.comtag:blogger.com,1999:blog-742670200689959410.post-9939794395666834302015-07-13T02:57:09.702-04:002015-07-13T02:57:09.702-04:00I don't know if you've got my mail? Anyway...I don't know if you've got my mail? Anyway, this is what I said:<br />* I’m curious how you would handle head and body turns with smart bones, front - 3/4 or even better front - back.<br /><br />* Different ways to handle animation with ”target bones”, like walk cycles, what is, in your opinion, the best way to make a walk cycle, pose to pose? Do you move the target bones first? etc…<br /><br />Regards / UlrikAnonymoushttps://www.blogger.com/profile/00377680641427928939noreply@blogger.com