Welcome to my blog

My name is Gilles Charbonneau

I am a long time 2d animator and I would like to share with you some of the tips and tricks I have learned over the years by posting tutorials and articles on this blog.


Anime Studio 9.5 is released

Rejoice, as Anime Studio 9.5 just been released by Smith Micro.

This release has tons of new features and enhancements, like support for Poser 10 and Pro 2014, new image scripts, like the spherical panorama script, which turns any panoramic images into fully revolving backgrond and much more.

Some of the new stuff and enhancement in 9.5...

Smart Bones
Enhancement to Smart Bones now allows the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls.

Depth Shifting
When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Anime Studio Pro 9.5 does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.

Media foundation
The 64-bit Windows version of Anime Studio Pro 9.5 will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library.

Bone-Rigging System
Enhancement to bones now allows you to add labels and assign colors to bones. The keyframes for colored bones show up in the timeline in special colored channels to match.

Nested Layer Controls
Bones can now control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy.

Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens (or eliminates) the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors.

Styles Improvement
Improvements to Styles now allow you to see real-time changes to shape's fill color, stroke color, brush settings, etc. on the canvas so you can see exactly what effect your changes will have.

Update to Eye Dropper

The updated and improved Eyedropper has options to just select fill color or stroke color, or copy a color to the clipboard.

Enhancements to Switch Layers
Improvements to switch layer behavior will allow them to work better for frame-by-frame animation. 

Switch Layer Keyframes Match Layer Colors
If the children of a switch layer have layer colors assigned, then when those children are active, the corresponding keys in the timeline will have the same color. This makes it easier to see what switch layer is active at what time with a quick glance.

Easy Control Over Switch Layers
To change a switch layer¡¯s active child, you can now simply Alt+Cmd+right click on it in the workspace. No need to select it in the Layers palette.

Improvements to Brush Spacing
Brushes sometimes tended to bunch up, especially around pointy corners. The brush spacing is now much more even, including when the curviness of a shape is animated over time.

Graying Inactive Layers
This can clear up the visual clutter on the screen when you want to mostly concentrate on a single object.

Layer Shading Enhancement
Layer shading now has an option to invert the shading, so instead of making a layer look shaded, it now can also look like it has a rim highlight.

Masking Indicator on Layer and Group
This makes it easy to see when masking is in effect, as well as what contribution each layer has to a mask.

Follow Path Layer Indicator
Layers that follow a path get an indicator on top of their icon in the Layers palette.

Freehand Tool Improvements
You can now control the amount of tapering at the beginning and end of a stroke.

Spherical Panorama Script
Convert a spherical panorama image into a 3D sphere that can be viewed from any angle with the camera tools.

Fisheye Script

Turn a fisheye image into a curved, wide-angle surface that can be panned around with the camera tools.

Tiling Script
Allows the user to create repeating texture patterns to fill the workspace (they can be animated as well).

Poser Import
Support for Poser 10 and Poser Pro 2014

Includes many other enhancements not listed here.

Quite an extensive array of new features and enhancement as You can see, and it is pretty solid, well worth the upgrade in my opinion...

You can find more on Anime Studio page at this address.

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